//////////////////////////////////////////////////////////////////////////////////////////////
//	File			:	"Particle.h"
//
//	Author			:	Mike Davis, Matt Stover, James Thornton, Keith Webster
//	
//	Project			:	TacWars
//
//	Last Modified	:	11/6/2013
//
//	Purpose			:	
//
//////////////////////////////////////////////////////////////////////////////////////////////
#pragma once

#include "../../SGD Wrappers/CSGD_Direct3D.h"
#include "../../SGD Wrappers/SGD_Math.h"

#define WIN32_LEAN_AND_MEAN
#include <Windows.h>



class Particle
{
public:
	float			currLife;
	float			currSpeed;
	float			currScaleX;
	float			currScaleY;
	tVector2D		currPos;
	float			currRotation;
	D3DCOLOR		currColor;
	bool			isAlive;

	float			partDir;	
	float			currAlpha;
	float			currRed;
	float			currGreen;
	float			currBlue;
	float			dSpeed; //Change in speed of particle
	tVector2D		dScale; //change in scale
	float			dAlpha; //change in Alpha Value
	float			dRed; //change in Red Value
	float			dGreen; //change in Green Value
	float			dBlue; //change in Blue Value
};

